Online gaming is poised to generate $1.1 billion in revenue globally this year, spurring colleges to add curricula teaching students how to work in the field.
Students at Ohio State University will soon be able to turn their love of video games into a career. This fall, the state flagship university plans to launch a bachelor of science degree in esports.
Esports are live video game competitions, held either online or in venues with an audience where the competition is also broadcast to online channels. Popular titles include League of Legends and Fortnite, and the games are played by amateurs and professionals alike.
It’s a growing industry, in which money is made from activities such as streaming, franchising and sponsorships. Global esports revenues are expected to hit $1.1 billion this year, up 27% from last year, according to market research firm Newzoo, which provides gaming and esports analytics. North America is its largest market, accounting for more than a third of all revenue.